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While most of your time will probably be spent in more civilized areas, you will almost certainly want to travel through the wilder areas at some point.  While movement in the wilderness is similar to movement in 'normal' rooms, there are some notable differences.

When you enter the wilderness, you will see a map of all the terrain within your sight.  Each square league of terrain is represented by two characters which give information about what is there.  Certain terrain types will block sight (see survey), but over flat terrain you should be able to see a number of squares based on your distance vision stat.

Speed through the wilderness is determined by your movement type (see movement) and your skills.  Hiking skill will affect any wilderness movement, but there are also more specialized skills:

  • Forestry affects movement through heavy or light forests.
  • Swimming affects movement through water.

Terrain types often have some way in which you may interact with them. Try get stick in the forest, or drink in a river.

While in the wilderness, you will notice # and @ symbols scattered sporadically about.  These identify places of interest: towns, caves, churches, etc.  If you come across a terrain square containing one of these, enter it (be sure you are standing to the right of the #) and use the look command.  You should see something there -- a path, a cave, or something similar.  You may be able to enter path (or cave, etc.) to check it out.

See Also: mountaineering, desert travel, forestry, swimming, swamp travel, survey


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