SYNTAX:
emote [message]
emote ~[name/object]
emote @ (taking place of your name in the text)
Places any message you specify directly after your name. Emotes represent In Character (IC) actions that are not available among currently coded commands/feelings. The ':' character is a default alias for 'emote'.
Example:
:pulls on ~jill's nose.
Would display to you as:
You pull on Jill's nose.
To Jill as:
Jack pulls on your nose.
And to others as:
Jack pulls on Jill's nose.
This example assumes that everyone present has 'Jack' and 'Jill' named; if they did not, the names would have been replaced with the characters' short descriptions. Speech in emotes should be enclosed in quotation marks.
Examples:
:takes a deep breath and huffs, "Fine! Take your money and go!"
:taps ~jack on the shoulder and whispers to ~jack, "It's my turn to deal."
Example of an object:
:chuckles, pointing at ~dress
You see:
You chuckle, pointing at a pink flowery dress.
Others see:
Jill chuckles, pointing at a pink flowery dress.
If in your inventory, you see:
You chuckle, pointing at your pink flowery dress.
Others see:
Jill chuckles, pointing at her pink flowery dress.
Example of passive:
:walking in, @ smiles at everyone.
You see:
Walking in, you smile at everyone.
Others see:
Walking in, Jack smiles at everyone.
Usage Guidelines
Emotes should consist of actions that are realistically possible for your character. Emotes should NOT:
- contain any Out Of Character (OOC) elements
- attempt to spoof MUD messages or otherwise mislead
- be used to circumvent communication restrictions (such as language garbling)
- force actions or reactions upon other beings.
Emotes should not be designed to annoy, harass, or offend a player (as opposed to his/her character), whether through spamming, use of vulgarity, or similar means. Examples of inappropriate emotes:
(concerning realism)
:sprouts mischievous little devil-horns atop her head.
:turns ~jill into a horned toad.:looks puzzled, a large question mark hanging over her head.
(concerning restrictions)
:writes in the dirt: 'My name is Jack, who are you?':looks like he wants to know where the tavern is and will pay for help.:says, I'm Jill, nice to meet you.
(concerning OOC elements)
- :
plays a few chords from 'Stairway to Heaven' on her six string guitar. :honks ~jack's nose like a car horn.:gained a level at whittling.
(Though your skill at whittling is In Character, the mechanic description of it is considered Out Of Character.)
(concerning misleading)
- :completes his spell and directs it at ~jill.
- :hands a ruby crown to ~jack.
- :catches ~jill with one hand on his purse.
(concerning forcing actions/reactions)
- :kicks ~jack firmly in the crotch. ~jack mewls pathetically.
- :sings a song so sad it makes you wipe away some tears.
- :poses in a shaft of sunlight, amazing everyone with his impressive physique.
Forcing an opinion, such as the conclusion that Jack's physique is impressive, is considered to be forcing a reaction upon a person.
See also: pemote, passive emoting, tmote, omote, feelings, ic, ooc, lemote, posture, roleplaying, harassment